Reward System Hot-Fix Update

A word from the Design Team of Raiders of the Broken Planet on player's progression.

Dear Raiders,

As we have commented in our various social channels, we are closely tracking player progress in the live servers and keeping an eye on your feedback and suggestions in order to keep improving Raiders of the Broken Planet. Today, we want to share some of the most immediate actions we are taking based on the data gathered and on your own experiences.  

Player behavior and reward choices are tightly tied with how the game’s economy works. There's currently a couple issues that have been affecting the overall experience and that we're trying to correct: 

First of all, Antagonist appearances are not as random as we would like them to be. There are groups of players with a certain skill level or who are playing certain missions, that are experiencing less frequency of antagonist appearances than others. This is something that we plan to address in two ways: 

Antagonists no longer will know what map they're going to play before confirming their presence. This will not allow tactical choice of missions that would result in cancelled matches for all the other players and will also spread antagonist appearances across all maps evenly. 

We are working on modifying the matchmaking algorithm to better spread antagonist appearances across all missions. 

Secondly, player progression is not following the stable path we originally devised. The game’s reward system is influenced by several variables: Better scores give our better rewards. The inclusion of an Antagonist in the game grants a significant boost on the rewards. Blueprint drops and players’ choices have a part to play as well.  

This situation has been exacerbated by the issue discussed in the previous point as well as the fact that bonus prizes depended too much on the Antagonist presence. As a solution, we are applying a hot fix to the game’s backend that will guarantee more balanced (and slightly increased) rewards, having that criteria in mind.  

Last, but not least, we have also included the option to decrease your chances of becoming the game’s host, if you reckon your connection is not the best suited for that task.  

Please, let us know what you think of this changes, and keep sending us your feedback! 

See you on the Broken Planet, Raiders.